In this session, we connect up a PIC 12F683 microcontroller in a circuit,
copy a small program into it, and run it. Here is the circuit diagram for
programming the microcontroller:
This circuit uses two more parts, not used in the LED session. One is
the PIC 12F683, and the other is a programming header.
Not shown in the schematic is the voltage regulator and battery clip/battery.
There is an additional
resistor, with a value of 10KΩ ; it is labeled R1 in
the schematic. It has brown, black, orange, and gold
bands on it, standing for 1, 0, three zeros, and 5%, respectively. This is quite
a bit more resistance than the R2 resistor, which is 470 Ω, so
don't mix them up. C1 should be .1μFarad.
The schematic looks quite complicated, but there are only two new parts and
five new wires from the LED circuit. The LED and 470Ω resistor are
turned around, though. In this circuit the positive side of the
LED connects to the PIC12F683 and the negative side of the LED
connects to the resistor. The resistor connects to ground, instead of the
positive bus. Here is a photo of a completed version:
You can see the wires to the battery clip in the picture, but the battery
happens to be unplugged.
Build Successful
If you get no errors, click Program on the Programmer menu.
If there are no problems, carefully remove the PICKit 2 from the header, connect your battery to the circuit, and see how it runs. It is supposed to flash F S C in Morse code, over and over. It does so rather slowly, for the benefit of those who don't really know Morse code.
; Morse code consists of ; dots, which are short blinks; ; dashes, which are long blinks, three times as long as a dot; ; and spacings, which are periods in which the light is off. ; spacings come in various lengths: ; Within a letter, dots and dashes are separated by a ; spacing which is the same length as a dot. ; letters are separated by a spacing the same length as a dash. ; And words are separated by a spacing five times as long as a dot. ; ; The code: (More or less. It's a long time since Boy Scouts) ; A .- * B -... * C -.-. * D -.. ; E . * F ..-. * G --. * H .... ; I .-. * J .--- * K -.- * L .-.. ; M -- * N -. * O --- * P .--. ; Q --.- * R .-. * S ... * T - ; U ..- * V ...- * W .-- * X -..- ; Y -.-- * Z --.. ; ;
Comments in PIC Assembly Language (which is the language in which this program is written) start with a semi-colon character, and continue to the end of the line. Comments are intended for the next person who works on the code, and do not actually give any instructions to the microcontroller. So this table of Morse code letter values doesn't tell the computer anything. The instructions to the computer appear further down.
When the microcontroller starts up, it begins going through the instructions beginning at location zero. In this program, the instructions beginning at line 45 will be placed at location zero, because of the org 0 on line 44. (In notepad, you can find numbered lines by pulling down the Edit menu and clicking Goto Line. Notepad disables Goto Line if wordwrap is enabled; if Goto Line doesn't seem to work (is grayed out) pull down the Format menu, and unclick wordwrap.)
The bit about TRISIO is initialization to set up the microcontroller. To understand it completely, you'd need to read through the datasheet for the PIC12F683.org 0 ; reset vector Start: goto main org 4 ; interrupt vector retfie ; do nothing main: banksel TRISIO ;select bank 1, where TRISIO is stored. movlw 0 ;set GP0-GP5 all outputs. movwf TRISIO banksel GPIO ;select bank 0, to use GPIO bcf GPIO,2; ;; turn off LED loop: call letterF call S call letterC call spacing goto loop
The program goes through the instruction on each line, then moves to the next line, unless the instruction is a goto, call, return, or retfie
It is logical to conclude that the line call letterF causes the microcontroller to flash an F in Morse code. It is also true, but the reason is is true is that a block of code named letterF() has already been defined in this program. That block looks like this:
Since the table of letters tells us that the letter F is ..-. it is again logical to believe that that is what this code does -- tells the microcontroller to first flash a dot, then a dot, then a dash, etc. Again, it is also true, but again, because we have appropriate code elsewhere in the program. For example, we have:; The code for F is ..-. letterF: call dot call dot call dash call dot call spacing return
The colon suggests that this is the definition of dot; that's correct, and only one definition is allowed for a symbol in a program. We can use it as often as we want, though.dot: bsf GPIO,2; ;; turn on LED call dotTime; ;; wait a bit bcf GPIO,2; ;; turn off LED call dotTime; ;; wait a bit return
To make sense of this we need to know that GPIO bit 2 is connected to pin 5, which is where we connected the LED. When GPIO bit 2 is set to 1, pin 5 has 5 volts on it. When we send the value 0 to GPIO pin 2, the voltage on the pin changes to 0 volts. The names of the pins on the circuit schematic hint at this.
So a dot is flashed by turning the LED on, waiting awhile, then turning it off and waiting awhile. We need a wait after the dot to keep the flashes from running unreadably together, and that is what the dotTime code does.
The names of the various PIC12F683 pins and registers are hidden inside a file which we include at the top of the program in the line
#include
The dotTime block looks like this
delay is yet another block of code, probably the most complicated in this program:dotTime: call delay; ;; wait a bit return
;define program variables. These happen to be in bank 0 i equ 0x20 j equ 0x21 k equ 0x22 delay: ;delays~ 1 second on a 4MHz clock movlw 5 movwf i ;uses a triply nested loop topi: clrf j topj: clrf k topk: incfsz k,1 ;count to 256 goto topk ;inner loop is 3 cycles incfsz j,1 goto topj decfsz i,1 goto topi return