ENCS 539
Software Development for Android Devices
Fall 2014 -- 3 credit hours

Meeting in TEC 110
Tuesday, Thursday 9:30PM-10:50PM
Sep 9-Dec 23

Contact Information

Instructor:Stephen Taylor
Office: TEC 222
Office hours: W 10AM-2:30PM
Web page: http://computersystemsartists.net/
Emails: staylor@fitchburgstate.edu; StephenEugeneTaylor@gmail.com;
Office phone: 5223
mobile: 059-511-2812

Catalog description

This course is aimed to provide students with the tools and knowledge necessary to create applications that can run on mobile devices. Topics include mobile operating systems and development environments, memory management, user interfaces for mobile devices, wireless mobile networking, event handling, and animation using 2-D/3 D graphics, audio and video application programming interfaces, and data storage. Students planning to enroll in this course should have background in computer science and be familiar with computer programming.

Course goals

Students will learn concepts of object oriented programming with Java and practice their programming skills; they will become familiar with the execution models used in mobile devices.

Course Objectives

Upon successful completion of this course, a student will have demonstrated knowledge of:
  1. Application development environment for Android phones and tablets.
  2. Graphics concepts for rendering and animation
  3. Using the network and the internet from within an application
This is a project-oriented course, and during the term we will write a number of small programs, 50-500 lines of code and commments, at roughly the rate of one every two weeks.

Attendance policy

This is partly a lab course, even though there is no separate lab. Although you may not need it every day, I hope that you will be able to bring a laptop to class with you.

One of the good things about dealing with rapidly evolving technology is that since all of us are racing to learn many details which have recently changed you have the opportunity to know more about some things than anyone in the class, including me.

With this achievement comes the responsibility to share your knowledge. I hope you will be able often to help me and your fellow students, both during lectures and outside of class. During the first several meetings of the course, I call the roll. Once I learn names and faces I stop calling the roll, but I continue to be interested in your presence.


Zigurd Mednieks and Laird Donin and G Blake Meike and Maumi Nakamura: Programming Android second edition, O'Reilly 2012

Course resources

Here are some useful links:

I intend to place some programs that we discuss in class on the web .


This is a project-oriented course, and it is absolutely essential for you to work on each project. The point of the course is to practice programming, and of course to improve with practice. Learning to program is like learning a human language in that it involves a number of different skills, and you must practice each in order to master it. These skills include: writing code of course, but also reading code, writing specifications, writing documentation, debugging.
Project TopicProject due date
Getting startedSept 16
The dining philosophersSept 30
Adventure gameOct 16
Hungry cat Oct 28
Flying FlashcardsNov 11
File ViewerNov 25
Spell checker Dec 9
Walk planner Dec 23

Final Exam

There is a final exam, a mid-term exam, and two practice exams, all of which are in very similar formats. Because the time available for an exam is short, I usually test code reading skills, rather than writing skills, on exams.


Lecture topics

Grading policy

Class Participation, quizzes: 5%
Mid-term exam: 25%
Final exam: 40%
Programming Projects: 30%

Late work

Assignments are due at the beginning of class. Work received after 9:35 AM is late.

I may give credit or partial credit for late work, but you should talk to me as soon as you know it will be late. I will always give at least partial credit for partial work, so turning in something incomplete but on time is a sensible strategy.

Peculiar procedures

There are non-programming activities which are included in each project. Sometimes I will ask you to interpret your results, or provide charts or graphs.

For every assignment, I expect you to turn in a Development diary. The development diary will be at least half a page long, and I actually like longer ones better. It will be neatly word-processed and beautifully formated. It will tell me about your successes and frustrations in coding up the program, which blind allies you went up, how you figured out where you went wrong, etc. If you never make any mistakes at all, you can tell me how how avoid them, because I'd sure like to know! Part of your grade for the project will be based on this development diary.

Each student is responsible for completing all course requirements and for keeping up with all activities of the course (whether a student is present or not).

Academic Honesty

I expect you to be so interested in your projects and homeworks that you discuss them with everyone, including your mom, your little brother, and other members of the class (who will at least know what they're being sympathetic about.) So I won't be too surprised if several people come up with the same idea, or even the same programming trick. But I want you to do each homework yourself, and I don't want you to share typing, even if you both worked on the problem together, and you can't really tell anymore who came up with what. (Except of course for group projects, for which the group will be designated in advance.) To keep from confusing me, you should mention everyone you talked to and every web site you looked at in your development diary. You can skip mentioning your little brother, if you think he wasn't any help at all...

I consider it plagiarism to share typing or fail to give credit to other peoples' ideas.